Armoring

Shredders Module

Armoring is the process of defending a weak point of your build from damage against cutters and weapons. Weapons (guns, rockets, fireworks) are able to break blocks that defend against them and cutters are able to penetrate through armor, more or less efficiently depending on the shredder.

A generally good design is to increase the layers of protection between your core, making blades have a lower chance of actually being able to clip through your armor.


Armor blocks

Different armor blocks vary in cost, durability, and overall effectiveness.

Different armors excluding the camera.
Different armor blocks

For example:

Tnt has a higher relative cost and lower efficency. This is because tnt has a limit of 200 blocks but has the perk of being only broken by unconventional weapons, tnt explosions and lava spitters.

Compressors have a lower cost and higher efficiency. They have no block limit and can fill two blocks of space and be painted with materials, providing the benefits of Materials while also being armor.

Block Visible Efficency Damaged by guns
Tnt Yes Average Passed through (no)
Compressor Optional High Yes with 3-4 hits powered, 6-8 unpowered
Camera No Low Extremely low, bigger hitbox and one shot
Ghosted Cutter No Low Yes

Pushback Demo
Pushback demo.

Pushback

Pushback is whenever the hitbox of a part clips inside of the model of another part, which applies a force proportional to the model's size and mass is applied going from the center to the outside. What this means is that after clipping halfway through an armor block it tends to pull your blade inwards to the core, this can be counteracted by the usage of pushback manipulation via overlapping of differently sized blocks.

Examples of pushback manipulation are:

Overlapping armor to create stronger pushback.

Filling inwards pushback with another block to neutralise it.

Using compressor blocks set to one distance to extend the distance of outwards pushback.


Angling

Angling prof
Angling diagram.

Angling uses basic physics to increase the effectiveness of your armor, having angles in your armor causes deflections. It is used in real life and other build types.

You should consider how much an angle deflects and how many armor blocks you need for it.